![]() ![]() It's a reminder that the team behind The Pathless painted the underwater slipstream currents of Abzu, and probably had a hand in that part of Journey where it suddenly turns into SSX, downhill over the sand and through the arches. The sense of speed, of rushing wind, of a body moving perfectly over the ground, is just glorious. Coasting over the grass, taking a scattered network of nodes - the targets - and finding a way to turn them into smooth, arcing lines of movement. Hold it down for half the time and you still hit the target - skill shot! Anything less is an entertaining miss, a stumble that you almost feel through the pad when the energy you're expecting does not appear. Hold the trigger down for the time it takes the reticule to turn fully red and you hit the target. Thwock! A burst of light rushes into your energy meter which you can then use to dash using the left trigger.Īnd then you do it again, chaining shot after shot as you pick up speed, moving from walking to running to sliding over the perfectly rolling grasslands. Hold it down long enough and your arrow will sail straight into it when you release. The landscape is littered with hanging diamond shapes, luminous little targets that you can lock onto with the right trigger. You are an archer, a tiny red and black and white figure in a world of greens and greys. More than any game I have played in a while, this one is all about the triggers. ![]() Availability: Out on November 12th on PS4, Epic Games Store, Apple Arcade and PS5.These mythical landscapes are always in danger aren't they? But few are as thrilling to get around in as this one. Forget the plot, the task at hand, the ancient legends and the destruction of the world that looms red and malignant on the horizon. ![]() The Pathless is an absolute hymn to the pleasures of movement and speed. Beneath louring skies and surrounded by the halted spires of old temples, I did start to get my own bearings. These things were taken out, apparently, to ground the player in the world, to make them see these rain-darkened trees and murmuring grasslands as places to be understood and learned on foot rather than just empty stuff employed to space out the set-pieces. There's no map in The Pathless, no waypoint or fast-travel systems that might make navigating its daringly large fantasy forests and steppes a little easier. ![]()
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